spellbound showdown
End-to-end UI/UX and visual design for a fantasy card-battler mobile game. I created everything from scratch: the atmospheric color palette, all vector icons, intuitive screen flows (login, loading, wizard selection, beast deck builder, battle hub), and a cast of memorable characters — from grizzled wizards and fiery sorceresses to mythical beasts and eerie familiars. The result is a dark, enchanting aesthetic with glowing effects, mystical details, and seamless mobile interactions that pull players into the Spellbound world.(Shown here: logo, key app screens, user flow diagram, character concepts, and select beast/wizard designs.)
Client
The Atlas Project
Year
01/01/0001
